Here comes another summary of game developments over the past month.
Vocation Changes
Knight
- Rage based Knights are in! Be sure to read their wiki page here
Paladin
- Focus mechanic implemented! Read more here
- Paladin familiar is now melee
- Throwing Stars now inherently have 10% critical hit chance
- Spears now inherently have 10% life leech
Sorcerer & Druid
- Familiars challenge spell is now lower priority than Knight's or Paladin's challenges
- Summons will no longer "steal" monster's attention away from a knight or paladin
- Great Fire Wave damage increased (approximately 85% of energy wave damage)
- Strong Ice Wave always has the increased area of effect
Systems Changes and Additions
NEW: Guidebook!
- Upon login, you can read some documentation for our custom systems and content
Stance Changes
- Stances have been completely revamped.
- Offensive
- grants very little mitigation other than you regular resistances plus a 20% debuff for more damage taken
- all attacks will deal 10% more damage
- Balanced
- basic mitigation values
- no increased damage taken
- no increased damage dealt
- Defensive
- greatly increases mitigation multipliers
- decreases damage dealt by 50% Defensive fighting now actually means something. You will be defensive, this means greatly increased mitigation at a 50% damage dealt penalty.
- Offensive
NEW: Loadouts! Loot Categories! Hidden Shop!
- You can ready up for battle in seconds with Battlemart's help now. Check the detailed page on the loadout wiki page .
- Loot Categories can be used as a subset of npc wares lists to allow to selectively buy or sell items
- Players can now hide items that are not within the players inventory, available to sell !hiddenshop on
Task
- Several tasks added
- Tasks can only be started by party leader
- Tasks can now be paused
- Several tasks kill requirements have been reduced
- Some tasks have had tiers changed to accurately reflect difficulty
Account Bonus Addition
- Highest level 'rookstayer' grants other account characters capacity
Content!
ADDED BOSS: Brain Head
- Farm up your Ring of Souls here
ADDED BOSS: Primal Menace
- Increase your Gnomprona hazard level
Oskayaat
- New werecreatures threaten the island ruins of Oskayaat
Hazard Expansion
- Added several hazard systems
- Falcons
- Cobras
- Ingol
- Nagas
- Otherworld
- Netherworld
- Killing monsters in these areas have a small chance to spawn a miniboss that will drop an item from their area's main boss
Hunting Grounds Balancing
- Summer and Winter Courts monsters have had damage reduced
- Naga have had their damage reduced slightly
- Experience increases
- Ingol monsters
- Library books and stuff
- Carnivors
- Glooth Golem / Rustheap Golem / War Golem / Worker Golem
- Draken Spellweaver / Warmaster
- Behemoth
- Deepworm / Diremaw
- Breach Brood / Dread Intruder / Sparkion / Reality Reaver
Raids
- Several old raids have been implemented
- Arachir
- Diblis
- Furyosa
- Hirintror
- Weakened Shlorg
- White Pale
- ...and more.
- Announced raids are now broadcast in the official Elysiera Discord #raids channel
Some Odds and Ends
- Added some new items to hunter token quartermasters
- Pirate maps can grant hooks, peg legs, and eye patches on use
- Adjusted (lowered) ratio of ranged mobs in certain hunting grounds
- Reduced health of several bosses
- Jaul
- Warzone bosses
- Reduced difficulty of final boss of Yalahar mission
- Prevent PZ hopping by adding delay before being able to take an offensive action
- Removed text emotes when drinking potions for visibility
- Normalized rune weight and costs
- Rune conjuring spells adjusted (more runes created per soul point)
- Forgotten Knowledge boss levers fixed and waypoints added
- Carnivors loot is balanced (reduced to more accurately match their difficulty level)